teleporters
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| teleporters [2026/04/23 22:03] – created frank_lee_smith | teleporters [2026/05/15 02:34] (current) – frank_lee_smith | ||
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| ========== Teleporters ========== | ========== Teleporters ========== | ||
| - | Teleports are very simple. Create an empty gameobject and add a TTT Trigger Teleport component. | + | |
| + | Teleporters use the '' | ||
| {{:: | {{:: | ||
| - | Expand the collider box to fit the dimensions of the area that will teleport players. | + | ===== Basic Setup ===== |
| - | To set a destination create a separate blank gameobject and give it a unique name. Set the 'Destination Name' | + | - Create an empty GameObject for the teleporter. |
| + | - Add '' | ||
| + | - Resize | ||
| + | - Create a separate empty GameObject for the destination. | ||
| + | - Put the destination | ||
| + | - Set '' | ||
| {{:: | {{:: | ||
| + | |||
| + | ===== Destination Options ===== | ||
| + | |||
| + | ^ Option ^ What it does ^ | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | | '' | ||
| + | |||
| + | ===== Safety Behavior ===== | ||
| + | |||
| + | Teleporters try to place the player safely at the destination. If the destination is missing or blocked, the teleport fails instead of trapping the player inside geometry. | ||
| + | |||
| + | '' | ||
| + | |||
| + | ===== Map IO Outputs ===== | ||
| + | |||
| + | ^ Output ^ When it fires ^ | ||
| + | | '' | ||
| + | | '' | ||
| + | |||
| + | You can use these outputs to play effects, trigger sounds, lock a trap after use, or branch logic when a teleport destination is unavailable. | ||
| + | |||
| + | ===== Common Mistakes ===== | ||
| + | |||
| + | * Forgetting to give the destination object a unique name when using '' | ||
| + | * Putting the destination inside the floor or too close to solid geometry. | ||
| + | * Creating two teleporters that immediately touch each other' | ||
| + | |||
teleporters.1776981789.txt.gz · Last modified: 2026/04/23 22:03 by frank_lee_smith