how_to_make_a_ttt_map
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how_to_make_a_ttt_map [2023/05/21 00:02] – frank_lee_smith | how_to_make_a_ttt_map [2024/11/18 21:20] (current) – [Spawns] frank_lee_smith | ||
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- | It is **HIGHLY** recommended you place down as many spawns as you can so larger | + | It is **HIGHLY** recommended you place down as many spawns as you can so higher |
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+ | **A good rule of thumb is to aim for at least 32 spawnpoints**, | ||
======== Weapon Placements ======== | ======== Weapon Placements ======== | ||
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There a few ways to do weapon placements on your map. You can either do random placements with **ttt_weapon_random**, | There a few ways to do weapon placements on your map. You can either do random placements with **ttt_weapon_random**, | ||
- | =====ttt_weapon_random===== | + | =====Random Weapon Spawner===== |
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+ | The easiest and most versatile method for gun placements is using **Random Weapon Spawner.** This gameobject will choose a random weapon from the list of regular terrorist weapons. To use, simply place in hammer where you want the weapon to spawn. It has a big bounding that marks where weapons could possibly spawn with a revolving preview. The preview will show how each weapon and ammo box will spawn with your settings. **If the bounding box is not inside of something the weapon will have no issue spawning where you placed it.** | ||
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+ | {{: | ||
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+ | **Random Weapon Spawner** in hammer | ||
- | The easiest and most versatile method for gun placements is using **ttt_weapon_random.** This entity will choose a random weapon from the list of regular terrorist weapons. To use simply place in hammer where you want the weapon to spawn. It has a big bounding box that shows where the weapon and ammo can possibly spawn in the entity. This is to prevent the weapon spawning inside something and getting sent flying on round start. **If the bounding box is not inside of something the weapon will have no issue spawning where you placed it.** | + | {{:: |
- | {{:: | + | an example of how **Random Weapon Spawner** will show up in game |
- | **ttt_weapon_random** in hammer | + | You can determine how many ammo boxes spawn with the weapon. To do this go into the Object Properties in hammer and change the number for the "Ammo to Spawn" |
- | {{:: | + | The "Start Asleep" |
- | an example | + | //Note: Choosing more than two ammo boxes may cause it to spawn outside |
- | You can determine how many ammo boxes spawn with the weapon. To do this go into the Object Properties in hammer and change the number for the Bonus ammo. **If you do not change the bonus ammo amount gun will spawn with no ammo.** | ||
- | //Note: The bounding box for the entity also does not support more than 2 bonus ammo// | + | {{:rw_op.png? |
- | {{: | ||
- | =====ttt_grenade_random | + | =====Random Ammo Spawner |
- | These ents will spawn a random grenade or ammo box where you place them. Simply place them down where you want them to spawn. | + | These will spawn a random grenade or ammo box where you place them. Simply place them down where you want them to spawn. The preview will show how it will spawn. |
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Each weapon and ammo type has its own world model when you place it, this will show you exactly where it will spawn. Just simply place them where you want them to appear. You should put the correct ammo type near each weapon if you want them to have ammo, how much is up to preference. | Each weapon and ammo type has its own world model when you place it, this will show you exactly where it will spawn. Just simply place them where you want them to appear. You should put the correct ammo type near each weapon if you want them to have ammo, how much is up to preference. | ||
- | {{::weapon_manual_example.png?400|}} | + | {{::handplaced.png?400|}} |
an example of manual placements | an example of manual placements |
how_to_make_a_ttt_map.1684627328.txt.gz · Last modified: 2023/05/21 00:02 by frank_lee_smith