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how_to_make_a_ttt_map [2023/05/20 23:54] frank_lee_smithhow_to_make_a_ttt_map [2024/11/18 21:20] (current) – [Spawns] frank_lee_smith
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 ========== How to Make a TTT Map ========== ========== How to Make a TTT Map ==========
  
-Whether you are starting a new level or adding support for an existing map making it game ready is pretty simple. All that is required are **weapon placements** and **spawnpoints**. The rest of entities are optional ([[Advanced Entities Explanation]]).+Whether you are starting a new level or adding support for an existing map making it game ready is pretty simple. All that is required are **weapon placements** and **spawnpoints**. The rest of the entities are optional ([[Advanced Entities Explanation]]).
  
 ========Spawns======== ========Spawns========
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 {{:player_info_start.png?400|}} {{:player_info_start.png?400|}}
  
-It is **HIGHLY** recommended you place down as many spawns as you can so larger population servers don't run into issues. **A good rule of thumb is to aim for 32 spawnpoints**, that is usually what bigger servers cap their player slots at.+It is **HIGHLY** recommended you place down as many spawns as you can so higher population servers don't run into issues.  
 + 
 +**A good rule of thumb is to aim for at least 32 spawnpoints**, that is usually what bigger servers cap their player slots at.
  
 ======== Weapon Placements ======== ======== Weapon Placements ========
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 There a few ways to do weapon placements on your map. You can either do random placements with **ttt_weapon_random**, **ttt_grenade_random**, and **ttt_ammo_random** or do hand placements of each gun. You can also do a bit of both. There a few ways to do weapon placements on your map. You can either do random placements with **ttt_weapon_random**, **ttt_grenade_random**, and **ttt_ammo_random** or do hand placements of each gun. You can also do a bit of both.
  
-=====ttt_weapon_random=====+=====Random Weapon Spawner===== 
 + 
 +The easiest and most versatile method for gun placements is using **Random Weapon Spawner.** This gameobject will choose a random weapon from the list of regular terrorist weapons. To use, simply place in hammer where you want the weapon to spawn. It has a big bounding that marks where weapons could possibly spawn with a revolving preview. The preview will show how each weapon and ammo box will spawn with your settings. **If the bounding box is not inside of something the weapon will have no issue spawning where you placed it.** 
 + 
 +{{:new_random_weapon.gif?400|}} 
 + 
 +**Random Weapon Spawner** in hammer 
 + 
 +{{::randomweaponingamescreenshot.png?400|}}
  
-The easiest and most versatile method for gun placements is using **ttt_weapon_random.** This entity will choose a random weapon from the list of regular terrorist weapons. To use simply place in hammer where you want the weapon to spawn. It has a big bounding box that shows where the weapon and ammo can possibly spawn in the entity. This is to prevent the weapon spawning inside something and getting sent flying on round start. **If the bounding box is not inside of something the weapon will have no issue spawning where you placed it.**+an example of how **Random Weapon Spawner** will show up in game
  
-{{::weapon_random_in_hammer.png?400|}}+You can determine how many ammo boxes spawn with the weaponTo do this go into the Object Properties in hammer and change the number for the "Ammo to Spawn". **If you do not change the ammo amount gun will spawn with no ammo.**
  
-**ttt_weapon_random** in hammer+The "Start Asleep" option will force the object to spawn static until it is damaged or interacted with by a player if checked.
  
-{{::weapon_random_example.png?400|}}+//NoteChoosing more than two ammo boxes may cause it to spawn outside of the bounding box. The preview will still show you where the boxes will spawn, though.//
  
-an example of how it will show up in game 
  
-You can determine how many ammo boxes spawn with the weaponTo do this go into the Object Properties in hammer and change the number for the Bonus ammo**If you do not change bonus ammo amount gun will spawn with no ammo.**+{{:rw_op.png?400|{{:weapon_random_properties.png?600|}}
  
-{{:weapon_random_properties.png?600|}} 
  
-=====ttt_grenade_random ttt_ammo_random=====+=====Random Ammo Spawner Random Grenade Spawner=====
  
-These ents will spawn a random grenade or ammo box where you place them. Simply place them down where you want them to spawn.+These will spawn a random grenade or ammo box where you place them. Simply place them down where you want them to spawn. The preview will show how it will spawn.
  
  
 =====Hand Placements===== =====Hand Placements=====
  
-If you want a consistent spawn for a certain weapon, you can use the gun entities and manually place them. To find the weapon entity names select the entities tool for the game and type in, "weapons" in the search bar.+If you want a consistent spawn for a certain weapon, you can use the gun entities and manually place them. To find the weapon entity names select the **Entity Tool** for the game and type in, "weapons" in the search bar.
  
 Each weapon and ammo type has its own world model when you place it, this will show you exactly where it will spawn. Just simply place them where you want them to appear. You should put the correct ammo type near each weapon if you want them to have ammo, how much is up to preference. Each weapon and ammo type has its own world model when you place it, this will show you exactly where it will spawn. Just simply place them where you want them to appear. You should put the correct ammo type near each weapon if you want them to have ammo, how much is up to preference.
  
-{{::weapon_manual_example.png?400|}}+{{::handplaced.png?400|}}
  
 an example of manual placements an example of manual placements
how_to_make_a_ttt_map.1684626855.txt.gz · Last modified: 2023/05/20 23:54 by frank_lee_smith

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