special_tags
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| special_tags [2023/05/26 00:19] – [No Fall Damage Tag] frank_lee_smith | special_tags [2023/08/14 03:31] (current) – frank_lee_smith | ||
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| The **nofalldamage** tag will prevent fall damage when a player lands on something that has the tag. To apply it to geometry you will have to convert where the player lands to a **func_brush** and give it the **nofalldamage** tag | The **nofalldamage** tag will prevent fall damage when a player lands on something that has the tag. To apply it to geometry you will have to convert where the player lands to a **func_brush** and give it the **nofalldamage** tag | ||
| + | ====Team Collision Tags==== | ||
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| + | These tags will be useful for making things like a door only a certain can phase through, like a door to a Detective room. | ||
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| + | The setup is to either specify **collide-role** or **nocollide-role** with the **solid** tag on a **func_brush** | ||
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| + | Here is an example of a setup for a detective room: | ||
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| + | {{:: | ||
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| + | ====Team Activation Tags==== | ||
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| + | Team activation tags allow for triggers volumes (push, teleport, multiple etc) to only be activated for a certain team. | ||
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| + | The setup is to make the trigger volume only have the roles you want as the activation tags. | ||
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| + | {{:: | ||
special_tags.1685060355.txt.gz · Last modified: 2023/05/26 00:19 by frank_lee_smith