special_tags
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special_tags [2023/05/25 03:51] – [No Fall Damage Tag] frank_lee_smith | special_tags [2023/08/14 03:31] (current) – frank_lee_smith | ||
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====No Fall Damage Tag==== | ====No Fall Damage Tag==== | ||
- | The **nofalldamage** tag will prevent | + | The **nofalldamage** tag will prevent |
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+ | ====Team Collision Tags==== | ||
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+ | These tags will be useful for making things like a door only a certain can phase through, like a door to a Detective room. | ||
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+ | The setup is to either specify **collide-role** or **nocollide-role** with the **solid** tag on a **func_brush** | ||
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+ | Here is an example of a setup for a detective room: | ||
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+ | {{:: | ||
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+ | ====Team Activation Tags==== | ||
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+ | Team activation tags allow for triggers volumes (push, teleport, multiple etc) to only be activated for a certain team. | ||
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+ | The setup is to make the trigger volume only have the roles you want as the activation tags. | ||
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+ | {{:: | ||
- | <color blue/ |
special_tags.1684986674.txt.gz · Last modified: 2023/05/25 03:51 by frank_lee_smith