special_tags
Differences
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| special_tags [2023/05/25 03:51] – [No Fall Damage Tag] frank_lee_smith | special_tags [2023/08/14 03:31] (current) – frank_lee_smith | ||
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| ====No Fall Damage Tag==== | ====No Fall Damage Tag==== | ||
| - | The **nofalldamage** tag will prevent | + | The **nofalldamage** tag will prevent |
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| + | ====Team Collision Tags==== | ||
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| + | These tags will be useful for making things like a door only a certain can phase through, like a door to a Detective room. | ||
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| + | The setup is to either specify **collide-role** or **nocollide-role** with the **solid** tag on a **func_brush** | ||
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| + | Here is an example of a setup for a detective room: | ||
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| + | {{:: | ||
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| + | ====Team Activation Tags==== | ||
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| + | Team activation tags allow for triggers volumes (push, teleport, multiple etc) to only be activated for a certain team. | ||
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| + | The setup is to make the trigger volume only have the roles you want as the activation tags. | ||
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| + | {{:: | ||
| - | <color blue/ | ||
special_tags.1684986674.txt.gz · Last modified: 2023/05/25 03:51 by frank_lee_smith