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special_tags [2023/05/22 14:21] frank_lee_smithspecial_tags [2023/08/14 03:31] (current) frank_lee_smith
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 {{::carriable_example.png?600|}} {{::carriable_example.png?600|}}
 +
 +====No Fall Damage Tag====
 +
 +The **nofalldamage** tag will prevent fall damage when a player lands on something that has the tag. To apply it to geometry you will have to convert where the player lands to a **func_brush** and give it the **nofalldamage** tag
 +
 +====Team Collision Tags====
 +
 +These tags will be useful for making things like a door only a certain can phase through, like a door to a Detective room. 
 +
 +The setup is to either specify **collide-role** or **nocollide-role** with the **solid** tag on a **func_brush**
 +
 +Here is an example of a setup for a detective room:
 +
 +{{::nocollide.png?400|}}
 +
 +====Team Activation Tags====
 +
 +Team activation tags allow for triggers volumes (push, teleport, multiple etc) to only be activated for a certain team.
 +
 +The setup is to make the trigger volume only have the roles you want as the activation tags.
 +
 +{{::role_activation_tag.png?400|}}
 +
special_tags.1684765270.txt.gz · Last modified: 2023/05/22 14:21 by frank_lee_smith

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