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special_tags [2023/05/21 17:38] frank_lee_smithspecial_tags [2026/05/01 23:25] (current) frank_lee_smith
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-==========Special Tags========== +L
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-The game has a few special tags to help with mapping. +
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-====Penetrable Tag==== +
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-The **penetrable** tag allows for anything that has the tag to be shot through, can go through up to 32 things. Useful for situations where you might have a thin wall or weak cover like a piece of plywood. Should be used sparingly.  +
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-//Note: Any **func_shatterglass** in TTT will automatically have this tag, no need to apply it.// +
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-To apply simply add the tag to anything like a prop_static or func_brush. Make sure you click the green plus button to add the tag. +
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-Should look like below when applied: +
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-{{::tag_example.png?600|}} +
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-====Corpse Tag==== +
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-The corpse tag is a special tag that automatically applies to dead bodies. This is useful to set up triggers that only activate with bodies for things like objectives or body destroyers. +
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-To use create a trigger_multiple or trigger_once and add the **corpse** tag to **Activation Tags** and remove the player tag (MAKE SURE YOU USE "ACTIVATION TAGS" AND NOT THE REGULAR "TAGS" OR IT WILL NOT WORK) +
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-Should look like below when applied: +
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-{{::corpse_example.png?600|}} +
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-corpse - for corpse only on trigger +
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-debris +
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-carriable - only equipment+
special_tags.1684690707.txt.gz · Last modified: 2023/05/21 17:38 by frank_lee_smith

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