special_tags
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| - | ==========Special Tags========== | + | L |
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| - | The game has a couple special tags to help with mapping | + | |
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| - | ====Penetrable Tag==== | + | |
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| - | The **penetrable** tag allows for anything that has the tag to be shot through, can go through up to 32 things. Useful for situations where you might have a thin wall or weak cover like a piece of plywood. Should be used sparingly. | + | |
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| - | To apply simply add the tag to anything like a prop_static or func_brush. Make sure you click the green plus button to add the tag | + | |
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| - | corpse - for corpse only on trigger | + | |
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| - | debris | + | |
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| - | carriable - only equipment | + | |
special_tags.1684632411.txt.gz · Last modified: 2023/05/21 01:26 by frank_lee_smith