setting_up_an_addon
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| setting_up_an_addon [2023/07/31 02:43] – antigravities | setting_up_an_addon [2023/07/31 03:03] (current) – antigravities | ||
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| When you save your code, s&box will **automagically** compile it and load it in the game. With a few exceptions, your changes will be visible **immediately**. | When you save your code, s&box will **automagically** compile it and load it in the game. With a few exceptions, your changes will be visible **immediately**. | ||
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| + | ====== Publishing your addon to asset.party ====== | ||
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| + | Once you've finished writing and testing your code, you can upload it to asset.party in order to allow players to select it when creating a lobby or dedicated server. | ||
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| + | - Right click your project in the Project Settings pane, and then click **Project Settings** to open the project settings menu. | ||
| + | - Select **Upload To Asset Party** in the menu on the left. | ||
| + | - Confirm your ident as created earlier in this guide, and select the organization you want to publish it under. If you haven' | ||
| + | - Confirm that all of the files that you want to upload show in this screen, then click **Upload Files**. | ||
| + | - Provide a change title and optional description, | ||
| + | - Congratulations, | ||
setting_up_an_addon.1690771394.txt.gz · Last modified: 2023/07/31 02:43 by antigravities