server_settings_and_public_convars
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Table of Contents
Server Settings and Public ConVars
This page describes public-safe console variables at a high level. Most gameplay settings only affect shared play when read by the host or dedicated server.
Host-Read Gameplay / Server Policy
| Area | ConVars | Notes |
|---|---|---|
| Karma | ttt_karma, ttt_karma_strict, ttt_karma_ratio, ttt_karma_ratio_t, ttt_karma_kill_penalty, ttt_karma_starting, ttt_karma_max, ttt_karma_min_required, ttt_karma_round_increment, ttt_karma_round_heal_on_teamkill, ttt_karma_clean_bonus, ttt_karma_traitorkill_bonus, ttt_karma_clean_half, ttt_karma_low_amount, ttt_karma_low_autokick | Karma tracking and damage/teamkill policy. Host-only. |
| Body forensics / DNA | ttt_killer_dna_range, ttt_killer_dna_basetime, ttt_killer_dna_require_identified_body | Host binds corpse forensics; UI also reads synced/derived forensics. |
| Auto AFK and participation | ttt_auto_afk, t.db.participation, t.db.participationdesync | Host participation logic/debug. |
| Movement options | bhop | Replicated host option. Enables pogo/bunny-hop movement for all clients when the host sets it. |
Public Notes
- Ordinary clients can set many local console values, but shared gameplay policy is controlled by the host or dedicated server copy where the code is host-authoritative.
bhopis a replicated host option and is suitable for future lobby/settings UI documentation.- Developer-only variables are listed in the developer/debug reference instead of this public page.
server_settings_and_public_convars.1777834444.txt.gz · Last modified: 2026/05/03 18:54 by frank_lee_smith