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server_settings_and_public_convars

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Server Settings and Public ConVars

This page describes public-safe console variables at a high level. Most gameplay settings only affect shared play when read by the host or dedicated server.

Host-Read Gameplay / Server Policy

Area ConVars Notes
Karma ttt_karma, ttt_karma_strict, ttt_karma_ratio, ttt_karma_ratio_t, ttt_karma_kill_penalty, ttt_karma_starting, ttt_karma_max, ttt_karma_min_required, ttt_karma_round_increment, ttt_karma_round_heal_on_teamkill, ttt_karma_clean_bonus, ttt_karma_traitorkill_bonus, ttt_karma_clean_half, ttt_karma_low_amount, ttt_karma_low_autokick Karma tracking and damage/teamkill policy. Host-only.
Body forensics / DNA ttt_killer_dna_range, ttt_killer_dna_basetime, ttt_killer_dna_require_identified_body Host binds corpse forensics; UI also reads synced/derived forensics.
Auto AFK and participation ttt_auto_afk, t.db.participation, t.db.participationdesync Host participation logic/debug.
Bots bot_mimic, bot_mirror Bot behavior settings; host-created bots are authoritative.
Poltergeist t.poltergeist.allow_ragdoll_stick Equipment behavior/policy.
Movement options bhop Replicated host option. Enables pogo/bunny-hop movement for all clients when the host sets it.

Client Visual, UI, Camera, and Cosmetic Settings

Area ConVars Notes
Viewmodel bob/wall tuck cl_bob, cl_bobcycle, cl_bobup, cl_bobnew, ttt_viewmodel_wall_tuck, ttt_viewmodel_wall_tuck_enter, ttt_viewmodel_wall_tuck_exit, ttt_viewmodel_wall_tuck_trace, ttt_viewmodel_wall_tuck_radius, ttt_viewmodel_wall_tuck_in_speed, ttt_viewmodel_wall_tuck_out_speed, ttt_viewmodel_wall_tuck_offset_down, ttt_viewmodel_wall_tuck_offset_back, ttt_viewmodel_wall_tuck_pitch, ttt_viewmodel_wall_tuck_roll, ttt_viewmodel_wall_tuck_walk_scale, ttt_viewmodel_wall_tuck_crouch_scale Local visual feel; not host authority.
Viewmodel/camera debug and fixes ttt_viewmodel_fix_visuals_for_screenshots, ttt_viewmodel_pass_debug, ttt_viewmodel_commandlist, ttt_temp_viewmodel_fix, ttt_temp_viewmodel_fix_scale, t.db.localcam, t.db.camera, t.db.camera_dump, t.db.viewmodel_issue, ttt_dev_local_thirdperson_preview, ttt_dev_local_thirdperson_distance, ttt_dev_local_thirdperson_height, ttt_dev_local_thirdperson_collision_padding Local camera/viewmodel diagnostics and preview.
Effects budgets/scales ttt_muzzleflash_scale, ttt_tracer_speed, ttt_fx_tracer_budget_per_second, ttt_fx_impact_particle_budget_per_second, t.spawn.fx.enable, t.spawn.fx.duration, t.spawn.fx.max_alpha, t.spawn.fx.cooldown Mostly local presentation/perf tuning.
UI/debug previews t.ui.itempreview.debug, t.ui.statusbar.preview_mode, hc1_debug_units, fp_ui_show_fake_lobbies, t.rec.mode, sv_test_show_notice Local UI/recording/debug behavior.

Public Notes

  • Ordinary clients can set many local console values, but shared gameplay policy is controlled by the host or dedicated server copy where the code is host-authoritative.
  • bhop is a replicated host option and is suitable for future lobby/settings UI documentation.
  • Developer-only variables are listed in the developer/debug reference instead of this public page.
server_settings_and_public_convars.1777834410.txt.gz · Last modified: 2026/05/03 18:53 by frank_lee_smith

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