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server_settings_and_public_convars

Server Settings and Public ConVars

This page describes public-safe console variables at a high level. Most gameplay settings only affect shared play when read by the host or dedicated server.

Host-Read Gameplay / Server Policy

Area ConVars Notes
Karma ttt_karma, ttt_karma_strict, ttt_karma_ratio, ttt_karma_ratio_t, ttt_karma_kill_penalty, ttt_karma_starting, ttt_karma_max, ttt_karma_min_required, ttt_karma_round_increment, ttt_karma_round_heal_on_teamkill, ttt_karma_clean_bonus, ttt_karma_traitorkill_bonus, ttt_karma_clean_half, ttt_karma_low_amount, ttt_karma_low_autokick Karma tracking and damage/teamkill policy. Host-only.
Body forensics / DNA ttt_killer_dna_range, ttt_killer_dna_basetime, ttt_killer_dna_require_identified_body Host binds corpse forensics; UI also reads synced/derived forensics.
Auto AFK and participation ttt_auto_afk, t.db.participation, t.db.participationdesync Host participation logic/debug.
Movement options bhop Replicated host option. Enables pogo/bunny-hop movement for all clients when the host sets it.

Notes

  • Ordinary clients can set many local console values, but shared gameplay policy is controlled by the host or dedicated server copy where the code is host-authoritative.
server_settings_and_public_convars.txt · Last modified: 2026/05/03 18:54 by frank_lee_smith

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