User Tools

Site Tools


props_magneto_stick_and_player_movement

This is an old revision of the document!


Prop, Magneto, and Fall Damage Settings

These settings are for server hosts who want to tune prop interaction, magneto behavior, prop damage, and fall damage.

Changing these values can affect balance and may cause unexpected physics behavior. Avoid changing many at once, and restart or reset your server if props or movement begin behaving strangely.

Defaults below are the current game defaults and are subject to change.

Magneto Carry Settings

These settings control what the magneto can pick up or manipulate, and how easily held props are dropped.

ConVar Default What it does
t.prop.pickup_limit 3 Highest pickup scale that can be fully held by the magneto. Lower values make fewer props directly carriable. Higher values allow larger props to be picked up.
t.prop.push_pull_limit 4 Highest pickup scale that can still be manipulated by magneto push/pull. Props above this scale cannot be meaningfully moved by the magneto.
t.magneto_hold_break_distance 190 Drops the held prop if it gets this far away from the holder's view origin for long enough. Lower values make the hold easier to break.
t.magneto_hold_break_grace 0.15 Grace period before breaking magneto hold because of distance. Higher values make brief distance spikes more forgiving.
t.magneto_corpse_hang_limit 3 Maximum number of corpses the magneto hang/rope behavior allows.

Thrown Prop Damage

These settings control how dangerous intentionally launched props are.

ConVar Default What it does
t.prop.lethality_level 4 Global intentional-launch lethality scale. Higher values make thrown props more dangerous.
t.prop.launch_impact_window 1.2 Time after an intentional launch where prop impact can count for propkill damage. Lower values make thrown-prop damage timing stricter.
t.prop.launch_owner_grace 0.2 Self-protection window after launch so the thrower does not instantly hit themselves. Higher values make accidental self-hits less likely immediately after throwing.
t.prop.impact_player_max_damage 140 Hard cap for prop impact damage against players after per-prop scaling.
t.prop.impact_player_cooldown 0.2 Per-player cooldown so the same contact cannot deal damage every physics tick.
t.prop.impact_player_spawn_grace 0.75 Spawn grace where prop impact damage against a player is blocked.
t.prop.impact_player_standing_speed 900 Extra speed threshold when the target is standing on the prop, to avoid damage from ordinary standing/stomping contact.

Player Bumping Loose Props

These settings control how ordinary player body movement nudges loose props.

ConVar Default What it does
t.prop.player_push_min_speed 35 Minimum player movement speed before body contact nudges a loose prop. Higher values make light walking less likely to move props.
t.prop.player_push_speed_scale 0.16 Converts player movement speed into loose-prop shove speed. Higher values make players push props more strongly.
t.prop.player_push_max_speed 120 Global cap for player-body shove speed. Higher values allow stronger prop nudges from player movement.
t.prop.player_push_vertical_cap 35 Caps vertical velocity added to props by walking/body shoves. Lower values reduce upward popping.
t.prop.player_push_angular_damping 0.75 Damps spin from player-body shoves. Lower values damp spin harder; higher values preserve more spin.
t.prop.player_push_trace_distance 20 Distance ahead of the player used to find a loose prop to nudge. Higher values can make prop nudging feel more eager or farther-reaching.

Explosive Barrels

ConVar Default What it does
t.barrel.reset_damage_grace 0.5 Grace period after reset before barrel damage is accepted. This helps avoid immediate damage during map/reset transitions.

Fall Damage

These settings control fall damage timing, grace periods, and damage caps.

ConVar Default What it does
t.fall.min_airborne_time 0.08 Minimum airborne time before fall damage can apply.
t.fall.respawn_grace 0.6 Grace after respawn before fall damage applies.
t.fall.min_drop_distance 16 Minimum drop distance before fall damage applies.
t.fall.teleport_grace 1.0 Grace after teleport before fall damage applies.
t.fall.ladder_grace 0.45 Grace around ladder transitions before fall damage applies.
t.fall.unstuck_grace 0.1 Grace after an unstuck nudge before fall damage applies.
t.fall.max_self_damage 100 Maximum fall damage applied to the falling player.
t.fall.max_stomp_damage 100 Maximum stomp/fall impact damage applied to another player.

Void / Out-of-Bounds

ConVar Default What it does
t.void_kill_z -16384 Z position below which void kill behavior applies. Adjust only if a custom map has unusually low playable space.
props_magneto_stick_and_player_movement.1777772811.txt.gz ยท Last modified: 2026/05/03 01:46 by frank_lee_smith

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki