interactive_logic
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| interactive_logic [2026/05/04 02:23] – frank_lee_smith | interactive_logic [2026/05/04 02:27] (current) – frank_lee_smith | ||
|---|---|---|---|
| Line 68: | Line 68: | ||
| 6. Give the object a unique name (like secret_door_1, | 6. Give the object a unique name (like secret_door_1, | ||
| | | ||
| - | This process works similarly for rotating doors. | + | This process works similarly for rotating doors. |
| - | + | ||
| - | {{:: | + | |
| ==== Button setup ==== | ==== Button setup ==== | ||
| Line 89: | Line 87: | ||
| ==== You should not use all 3 Target fields like in the example above. We are demonstrating that the GameObject can be identified by name directly, with a tag or by using the dropper tool. ==== | ==== You should not use all 3 Target fields like in the example above. We are demonstrating that the GameObject can be identified by name directly, with a tag or by using the dropper tool. ==== | ||
| - | {{:: | + | {{:: |
| ==== Optional polish ==== | ==== Optional polish ==== | ||
interactive_logic.1777861381.txt.gz · Last modified: 2026/05/04 02:23 by frank_lee_smith