interactive_logic
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| interactive_logic [2026/05/04 01:32] – frank_lee_smith | interactive_logic [2026/05/04 02:27] (current) – frank_lee_smith | ||
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| 3. Set MoveDelta to the local-space offset from closed to open. | 3. Set MoveDelta to the local-space offset from closed to open. | ||
| - | {{:: | + | {{:: |
| 4. Set OpenDuration and CloseDuration (Or don't, for default speed). | 4. Set OpenDuration and CloseDuration (Or don't, for default speed). | ||
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| 5. Decide whether it should StartsOpen or StartsLocked. | 5. Decide whether it should StartsOpen or StartsLocked. | ||
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| 6. Give the object a unique name (like secret_door_1, | 6. Give the object a unique name (like secret_door_1, | ||
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| - | This process works similarly for rotating doors. | + | This process works similarly for rotating doors. |
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| ==== Button setup ==== | ==== Button setup ==== | ||
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| - | * '' | + | |
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| + | ==== You should not use all 3 Target fields like in the example above. We are demonstrating that the GameObject can be identified by name directly, with a tag or by using the dropper tool. ==== | ||
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| ==== Optional polish ==== | ==== Optional polish ==== | ||
interactive_logic.1777858328.txt.gz · Last modified: 2026/05/04 01:32 by frank_lee_smith