interactive_logic
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| interactive_logic [2026/05/04 01:29] – frank_lee_smith | interactive_logic [2026/05/04 02:27] (current) – frank_lee_smith | ||
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| 1. Select the door object. | 1. Select the door object. | ||
| - | 2. Add '' | + | 2. Add TTT Linear Mover. |
| {{:: | {{:: | ||
| - | 3. Set '' | + | 3. Set MoveDelta to the local-space offset from closed to open. |
| - | {{:: | + | {{:: |
| - | 4. Set '' | + | 4. Set OpenDuration and CloseDuration (Or don't, for default speed). |
| | | ||
| - | {{:: | + | {{:: |
| - | 5. Decide whether it should | + | |
| - | 6. Give the object a unique name (like '' | + | 5. Decide whether it should StartsOpen or StartsLocked. |
| + | | ||
| + | 6. Give the object a unique name (like secret_door_1, so on and so forth). | ||
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| + | This process works similarly for rotating doors. | ||
| ==== Button setup ==== | ==== Button setup ==== | ||
| - | | + | |
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| - | | + | |
| - | | + | |
| - | | + | {{:: |
| - | * '' | + | |
| - | * '' | + | |
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| + | {{:: | ||
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| + | ==== You should not use all 3 Target fields like in the example above. We are demonstrating that the GameObject can be identified by name directly, with a tag or by using the dropper tool. ==== | ||
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| + | {{:: | ||
| ==== Optional polish ==== | ==== Optional polish ==== | ||
interactive_logic.1777858166.txt.gz · Last modified: 2026/05/04 01:29 by frank_lee_smith