interactive_logic
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| interactive_logic [2026/05/04 01:03] – frank_lee_smith | interactive_logic [2026/05/04 02:27] (current) – frank_lee_smith | ||
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| ==== Door setup ==== | ==== Door setup ==== | ||
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| + | 5. Decide whether it should StartsOpen or StartsLocked. | ||
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| + | 6. Give the object a unique name (like secret_door_1, so on and so forth). | ||
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| + | This process works similarly for rotating doors. | ||
| ==== Button setup ==== | ==== Button setup ==== | ||
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| + | ==== You should not use all 3 Target fields like in the example above. We are demonstrating that the GameObject can be identified by name directly, with a tag or by using the dropper tool. ==== | ||
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| ==== Optional polish ==== | ==== Optional polish ==== | ||
interactive_logic.1777856594.txt.gz · Last modified: 2026/05/04 01:03 by frank_lee_smith