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custom_teams_and_roles [2023/08/01 21:37] – [Properties and methods] antigravitiescustom_teams_and_roles [2023/08/01 21:40] (current) antigravities
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   * **''string TeamName''** - The name of this team. This will be visible to players.   * **''string TeamName''** - The name of this team. This will be visible to players.
   * **''Color TeamColour''** - The color of this team. This will be visible to players.   * **''Color TeamColour''** - The color of this team. This will be visible to players.
-  * **''TerrorTown.TeamMemberVisibility TeamMemberVisibility''** - How this team looks to other teams. This is a bitfield - you can specify multiple of these values by separating them with a pipe (|). You might set this to ''TeamMemberVisibility.Public'' if all players should know members affiliated with this team (i.e. Detectives), ''TeamMemberVisibility.Team'' if players on this same team should know which players are on this team (i.e. Traitors), ''TeamMemberVisibility.None'' if no one but individual players should know the team they are on (i.e. Innocents), ''TeamMemberVisibility.PublicWhenConfirmedDead'' if this team member's affiliation should be revealed when they die (i.e. Traitors).+  * **''TerrorTown.TeamMemberVisibility TeamMemberVisibility''** - How this team looks to other teams. This is a bitfield - you can specify multiple of these values by separating them with a pipe (|). You might set this to ''TeamMemberVisibility.Public'' if all players should know members affiliated with this team (i.e. Detectives), ''TeamMemberVisibility.Team'' if players on this same team should know which players are on this team (i.e. Traitors), ''TeamMemberVisibility.None'' if no one but individual players should know the team they are on (i.e. Innocents), ''TeamMemberVisibility.PublicWhenConfirmedDead'' if this team member's affiliation should be revealed when they die (i.e. Traitors), ''TeamMemberVisibility.Alignment'' if this team member's affiliation should be revealed to teams aligned with this team (see ''TeamAlignment'').
   * **''string VictimKillMessage''** - The message to show to a victim when they are killed by a member of this team, if that is enabled.   * **''string VictimKillMessage''** - The message to show to a victim when they are killed by a member of this team, if that is enabled.
   * **''string RoleDescription''** - The role description to show when the player is added to this team at the beginning of the round.   * **''string RoleDescription''** - The role description to show when the player is added to this team at the beginning of the round.
custom_teams_and_roles.1690925839.txt.gz · Last modified: 2023/08/01 21:37 by antigravities

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