Differences
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| Both sides previous revisionPrevious revision | |
| convars [2026/05/21 01:50] – frank_lee_smith | convars [2026/05/24 00:47] (current) – frank_lee_smith |
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| ^ ConVar ^ Default ^ Applies ^ Description ^ | ^ ConVar ^ Default ^ Applies ^ Description ^ |
| | ''ttt_max_rounds'' | 6 | Next round / map travel | Number of rounds to play before the match ends and a map vote begins. | | | ''ttt_max_rounds'' | 6 | Live | Number of rounds to play before the match ends and a map vote begins. | |
| | ''ttt_round_time_minutes'' | 5 | Next round | Round duration in minutes **when haste mode is off**. | | | ''ttt_round_time_minutes'' | 5 | Next round | Round duration in minutes **when haste mode is off**. | |
| | ''ttt_haste_mode'' | True | Next round | Enables haste mode, where the public timer starts shorter and hidden time is added as players die. | | | ''ttt_haste_mode'' | True | Next round | Enables haste mode, where the public timer starts shorter and hidden time is added as players die. | |
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| ''MapVote.AlwaysInclude'' and ''MapVote.NeverShow'' are not ConVars. They live in ''server_settings.json'' because they are package-ident lists. | ''MapVote.AlwaysInclude'' and ''MapVote.NeverShow'' are not ConVars. They live in ''server_settings.json'' because they are package-ident lists. |
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| | When ''AllCompatible'' is enabled, compatible map discovery is prewarmed once after server/lobby settings apply and cached for the server/lobby lifetime. Map votes still apply the current map, ''AlwaysInclude'', ''NeverShow'', player-count filtering, and random option selection when each vote starts. |
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| ===== Visuals ===== | ===== Visuals ===== |
| </code> | </code> |
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| | Useful AllCompatible prewarm message: |
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| | <code text> |
| | [MapCatalog] allcompatible_prewarm_complete game=thieves.terrortown maps=11 source=LobbyStartSettingsRuntime.ApplyToSystems |
| | </code> |
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