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Table of Contents
Dedicated Server Settings
Server hosting for TTT is very early and subject to MANY changes.
This page does not explain how to install or start a baseline s&box dedicated server.
For general s&box dedicated server setup, see:
Basics
Our game ident:
thieves.terrortown
TTT-specific config file:
server_settings.json
On a SteamCMD dedicated install, this should be under the terrortown data folder:
steamcmd/ttt/data/thieves/terrortown/server_settings.json
Important!
For TTT dedicated servers, set the server starting map in server_settings.json:
Server.StartupMap
Do not use a native server manager map field (+map) for your startup map. It will break on map change.
If your server manager requires a map value, use a blank or placeholder value there, then configure the real startup map in server_settings.json.
Basic Example
The file will be automatically generated the first time you launch TTT. Shortened example. The generated file will include the full curated map list.
- server_settings.json
{ "SchemaVersion": 1, "Server": { "StartupMap": "thieves.rooftops" }, "Lobby": { "MaxPlayers": 24, "Privacy": 0, "MinPlayerCount": 2, "MaxRounds": 6, "RoundTimeMinutes": 30, "PrepareDurationSeconds": 20, "HasteMode": true, "MapVoteOptionCount": 8, "AllowPlayerCosmetics": true }, "MapVote": { "Maps": "" }, "AdminSteamIds": [] }
Server settings
SchemaVersion
Generated by the game based on current version. Don't touch this one!
Server.StartupMap
The map the dedicated server should load on startup.
Example:
"StartupMap": "thieves.rooftops"
This is also used as the server's reset map (the map we load when everyone leaves the server). Keep in mind that the currently available maps are still gated by our whitelist. You can check the current whitelisted maps with
Lobby Settings
Lobby.MaxPlayers
Maximum player count for the Terror Town lobby.
"MaxPlayers": 24
Keep this aligned with any external server manager max-player setting.
Lobby.Privacy
Controls lobby privacy.
| Value | Meaning |
|---|---|
| 0 | Public |
| 1 | Private |
| 2 | Friends Only |
For public dedicated servers, use:
"Privacy": 0
Lobby.MinPlayerCount
Minimum number of players required before normal round start behavior can proceed.
"MinPlayerCount": 2
Lobby.MaxRounds
Maximum number of rounds before the normal end-of-match or map-vote flow.
"MaxRounds": 6
Lobby.RoundTimeMinutes
Base round time limit, in minutes.
"RoundTimeMinutes": 30
Lobby.PrepareDurationSeconds
Preparation phase duration before a round starts, in seconds.
"PrepareDurationSeconds": 20
Lobby.HasteMode
Controls whether haste mode timing is enabled.
"HasteMode": true
Lobby.MapVoteOptionCount
Maximum number of map choices shown during a map vote.
"MapVoteOptionCount": 8
Allowed range: 3 to 12.
Lobby.AllowPlayerCosmetics
Controls whether player cosmetics are allowed.
"AllowPlayerCosmetics": true
Map vote rotation
The map vote pool is configured through:
"MapVote": {
"Maps": "thieves.rooftops;thieves.dolls;throwupproducs.islandtropical"
}
Separate map idents with semicolons:
thieves.rooftops;thieves.dolls;throwupproducs.islandtropical
You can also separate maps with commas or new lines, but semicolons are recommended for readability.
Invalid, unsupported, or duplicate map entries may be ignored.
You can print the current built-in map lists from the server console with:
t.server.maps
Admin Steam IDs
Dedicated servers can bootstrap admins with:
"AdminSteamIds": [ 00000000000000000, 11111111111111111 ]
Use SteamID64 values.
Invalid or zero IDs are ignored.
Required config mode
By default, if server_settings.json is missing, the server may create a default config automatically.
If you want the server to close instead when the config is missing or invalid, launch it with:
+t.dedicated.require_server_settings 1
Other dedicated server options
These are launch/convar options, not fields inside server_settings.json.
| Option | Default | Description |
|---|---|---|
| t.dedicated.require_server_settings | 0 | Require a valid server_settings.json. |
| t.dedicated.empty_reset | 1 | Reset the server back to its startup map after all real players leave. |
| t.dedicated.empty_reset.delay | 2.0 | Delay, in seconds, before empty-server reset runs. |
Example file
You can generate an example settings file from the server console:
ttt_write_server_settings_example
This writes:
server_settings.example.json
The example file is only a template. The active config file must still be named:
server_settings.json
Troubleshooting
If your settings are not applying:
- Make sure the file is named
server_settings.json. - Make sure the file is in the correct game ident's data folder.
- Restart the dedicated server after editing the file.
- Check that your JSON is valid.
- Check the server console for
[server.settings]messages.
Useful successful load message:
[server.settings] loaded path=server_settings.json startup_map=thieves.rooftops lobby=True vote_maps=18 admin_count=1
Useful failure message:
[server.settings] failed_to_load path=server_settings.json error=...
Current limitations
- Settings are read once when the server process starts.
- Restart the server after editing
server_settings.json. server_settings.example.jsonis only a template.- Missing fields may be filled in with defaults on startup.
- Existing values in your active config should not be overwritten.
- Keep
Lobby.MaxPlayersaligned with any external server-manager player limit. - Dedicated server support is still early and may change.