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advanced_entities_explanation

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Doors and Elvators

This page will go over rotating doors, sliding doors, and elevators for your TTT map.

Rotating Doors

A door that will need to rotate on a pivot to open.

To implement, create a new empty in the outliner and add the Rotating Door component. The model for your door will also need to be added to this gameobject via the Model Renderer component.

Note: The Pivot for the door model you use must have the pivot set to the side the door will rotate on

By default, the door will be set to a straight 90 degree pivot. This can be modified in the object properties or dragging the pivot gizmo.

Sliding Doors

A door that will open and close by moving back and forth in one direction.

To implement, create a new empty in the outliner and add the Linear Mover component. The model for your door will also need to be added to this gameobject via the Model Renderer component. The pivot does not matter for this type of door.

advanced_entities_explanation.1775511640.txt.gz · Last modified: 2026/04/06 21:40 by frank_lee_smith

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