advanced_entities_explanation
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| advanced_entities_explanation [2026/04/06 23:08] – frank_lee_smith | advanced_entities_explanation [2026/04/06 23:28] (current) – frank_lee_smith | ||
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| - | ================Doors and Elvators================ | + | ================Doors and Elevators================ |
| This page will go over rotating doors, sliding doors, and elevators for your TTT map. | This page will go over rotating doors, sliding doors, and elevators for your TTT map. | ||
| Line 35: | Line 35: | ||
| ======Elevator====== | ======Elevator====== | ||
| - | An elevator needs multiple gameobjects to function. | + | An elevator needs multiple gameobjects to function. |
| + | |||
| + | Currently, support is in for two stop elevators only. | ||
| ====Path Track==== | ====Path Track==== | ||
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| ====Buttons==== | ====Buttons==== | ||
| - | Your elevator | + | Your elevator |
| {{:: | {{:: | ||
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| Add a **Model Renderer** with the model your button will be using. Make sure your model has collisions. | Add a **Model Renderer** with the model your button will be using. Make sure your model has collisions. | ||
| - | To hook your buttons into the elevator find the **Objects** section in the object properties and add an *Targets On Activated* item. | + | To hook your buttons into the elevator find the **Objects** section in the object properties and add an //Targets On Activated// item. |
| {{:: | {{:: | ||
| Line 83: | Line 85: | ||
| Set the input to " | Set the input to " | ||
| - | If you are doing a button | + | The Payload will need to be set to the point that the elevator goes to when pressed while the elevator is at the button' |
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| + | {{:: | ||
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| + | If all of this is set up properly your elevator will be functional with two buttons and two back and forth stops. | ||
advanced_entities_explanation.1775516927.txt.gz · Last modified: 2026/04/06 23:08 by frank_lee_smith