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advanced_entities_explanation [2026/04/06 23:01] frank_lee_smithadvanced_entities_explanation [2026/04/06 23:28] (current) frank_lee_smith
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-================Doors and Elvators================+================Doors and Elevators================
  
 This page will go over rotating doors, sliding doors, and elevators for your TTT map. This page will go over rotating doors, sliding doors, and elevators for your TTT map.
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 ======Elevator====== ======Elevator======
  
-An elevator needs multiple gameobjects to function.+An elevator needs multiple gameobjects to function.  
 + 
 +Currently, support is in for two stop elevators only.
  
 ====Path Track==== ====Path Track====
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 ====Buttons==== ====Buttons====
  
-Your elevator can have a single button or a button for each position of the elevator. Start by creating each of your buttons by creating a new empty gameobject and adding a **TTT Button Component**+Your elevator will need a button for each position of the elevator. Start by creating each of your buttons by creating a new empty gameobject and adding a **TTT Button Component**
  
 {{::70hjqvn.png?nolink&400|}} {{::70hjqvn.png?nolink&400|}}
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 Add a **Model Renderer** with the model your button will be using. Make sure your model has collisions. Add a **Model Renderer** with the model your button will be using. Make sure your model has collisions.
  
-To hook your buttons into the elevator find the **Objects** section in the object properties and add an *Targets On Activateditem.+To hook your buttons into the elevator find the **Objects** section in the object properties and add an //Targets On Activated// item
 + 
 +{{::00tj6p2.png?nolink&400|}} 
 + 
 +In the popup, you need to set the name to the unique name of the gameobject you made for the elevator itself. 
 + 
 +Set the input to "CallOrDepart" 
 + 
 +The Payload will need to be set to the point that the elevator goes to when pressed while the elevator is at the button's stop. So the button at Point 1 will need the payload to be Point 2 and vice versa. Buttons can still recall the elevator to its stop, though.
  
 +{{::54x40qs.png?nolink&400|}}
  
 +If all of this is set up properly your elevator will be functional with two buttons and two back and forth stops.
advanced_entities_explanation.1775516486.txt.gz · Last modified: 2026/04/06 23:01 by frank_lee_smith

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