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advanced_entities_explanation [2023/05/24 21:30] frank_lee_smithadvanced_entities_explanation [2023/06/11 04:00] (current) – [ttt_player_nofalldamage] frank_lee_smith
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-==============Advanced Entities Explanation==============+================Advanced Entities Explanation================
  
 This page is for all the optional entities that will enhance your TTT map and make it more interesting. It is HIGHLY recommended that you use these sparingly. The best maps use things like traitor traps and testing tastefully and in a balanced way. **It's better to not use these entities than just plopping them in for the sake of it** This page is for all the optional entities that will enhance your TTT map and make it more interesting. It is HIGHLY recommended that you use these sparingly. The best maps use things like traitor traps and testing tastefully and in a balanced way. **It's better to not use these entities than just plopping them in for the sake of it**
  
-=====Traitor Tester (ttt_tester)======+======ttt_tester======
  
 **ttt_tester** is the entity used to create a **Traitor Tester.** This functions as a way to test whether someone is an Innocent or a Traitor. Typically, it is implemented with some catch or has a way for traitors to counter it as to not make it too easy to get everyone proven.  **ttt_tester** is the entity used to create a **Traitor Tester.** This functions as a way to test whether someone is an Innocent or a Traitor. Typically, it is implemented with some catch or has a way for traitors to counter it as to not make it too easy to get everyone proven. 
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 **World Model** - This will determine what prop spawns. When selected it will show the model in hammer exactly where it will spawn in. **World Model** - This will determine what prop spawns. When selected it will show the model in hammer exactly where it will spawn in.
 +
 +======ttt_player_clip======
 +
 +{{::player_clip.png?400|}}
 +
 +s&box doesn't currently support a way for only props to be affected by clips, we added a setup that allows for that. **ttt_player_clip** will only block players and nothing else. This is useful for things like prop collectors that you don't want players getting into.
 +
 +To implement select the entity in entity tab and then double click in the world. From there just make a box with the dimensions where you want to block the player. Be sure to give the box the toolsinvisible.vmat material unless it needs to be seen. 
  
  
advanced_entities_explanation.1684963833.txt.gz · Last modified: 2023/05/24 21:30 by frank_lee_smith

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