Teleporters use the TTT Trigger Teleport component. Add it to an empty GameObject, then size the trigger collider to cover the area that should teleport players.
TTT Trigger Teleport.Destination Object directly with the dropper tool, or set Destination Name to the destination GameObject's name.
| Option | What it does |
|---|---|
Destination Object | Direct reference to the destination GameObject. |
Destination Name | Finds a destination by exact GameObject name. |
Randomize Named Matches | If more than one object matches Destination Name, chooses a random match instead of the first one found. |
Use Destination Rotation | If enabled, the player faces the destination object's rotation after teleporting. Disable it to preserve the player's current facing. |
Teleporters try to place the player safely at the destination. If the destination is missing or blocked, the teleport fails instead of trapping the player inside geometry.
Reentry Cooldown Seconds prevents the same player from immediately bouncing back and forth between chained teleport triggers. The default is short, but it is usually enough for paired teleporters.
| Output | When it fires |
|---|---|
TargetsOnTeleported | Fired after a player is successfully teleported. |
TargetsOnTeleportFailed | Fired when the destination is missing or blocked. |
You can use these outputs to play effects, trigger sounds, lock a trap after use, or branch logic when a teleport destination is unavailable.
Destination Name.