Table of Contents

Dedicated Server Settings

Server hosting for TTT is VERY early and subject to MANY changes. We will update this page and add more under this category over time.

This page does not explain how to install or start a baseline s&box dedicated server. For general s&box dedicated server setup, see: s&box Dedicated Servers

Basics

Our game ident:

thieves.terrortown

TTT-specific config file:

server_settings.json

On a SteamCMD dedicated install, this should be under the terrortown data folder:

steamcmd/ttt/data/thieves/terrortown/server_settings.json

Important!

For TTT dedicated servers, set the server starting map in server_settings.json:

Server.StartupMap

Do not use a native server manager map field (+map) for your startup map. It will break on map change.

If your server manager requires a map value, use a blank or placeholder value there, then configure the real startup map in server_settings.json.

Basic Example

The file will be automatically generated the first time you launch TTT. Shortened example. The generated file will include the full curated map list.

server_settings.json
{
  "SchemaVersion": 1,
  "Server": {
    "StartupMap": "thieves.rooftops"
  },
  "Lobby": {
    "MaxPlayers": 24,
    "Privacy": 0,
    "MinPlayerCount": 2,
    "MaxRounds": 6,
    "RoundTimeMinutes": 30,
    "PrepareDurationSeconds": 20,
    "HasteMode": true,
    "MapVoteOptionCount": 8,
    "AllowPlayerCosmetics": true
  },
  "MapVote": {
    "Maps": ""
  },
  "AdminSteamIds": []
}

Server settings

SchemaVersion

Generated by the game for future migrations (Leave this alone).

Server.StartupMap

The map the dedicated server should load on startup.

Example:

"StartupMap": "thieves.rooftops"

This is also used as the server's reset map (the map we load when everyone leaves the server). Keep in mind that the currently available maps are still gated by our whitelist. You can check the current whitelisted maps with

Lobby Settings

Lobby.MaxPlayers

Maximum player count for the Terror Town lobby.

"MaxPlayers": 24

Keep this aligned with any external server manager max-player setting.

Lobby.Privacy

Controls lobby privacy.

Value Meaning
0 Public
1 Private
2 Friends Only

For public dedicated servers, use:

"Privacy": 0

Lobby.MinPlayerCount

Minimum number of players required before normal round start behavior can proceed.

"MinPlayerCount": 2

Lobby.MaxRounds

Maximum number of rounds before the normal end-of-match or map-vote flow.

"MaxRounds": 6

Lobby.RoundTimeMinutes

Base round time limit, in minutes.

"RoundTimeMinutes": 30

Lobby.PrepareDurationSeconds

Preparation phase duration before a round starts, in seconds.

"PrepareDurationSeconds": 20

Lobby.HasteMode

Controls whether haste mode timing is enabled.

"HasteMode": true

Lobby.MapVoteOptionCount

Maximum number of map choices shown during a map vote.

"MapVoteOptionCount": 8

Allowed range: 3 to 12.

Lobby.AllowPlayerCosmetics

Controls whether player cosmetics are allowed.

"AllowPlayerCosmetics": true

Map vote rotation

The map vote pool is configured through:

"MapVote": {
  "Maps": "thieves.rooftops;thieves.dolls;throwupproducs.islandtropical"
}

Separate map idents with semicolons:

org.map;org.map;

Duplicate entries are collapsed. Maps outside the built-in curated list are ignored (for now). Make sure at least one valid map remains.

You can print the current built-in map lists from the server console with:

t.server.maps

Admin Steam IDs

Dedicated servers can bootstrap admins with:

"AdminSteamIds": [
  00000000000000000,
  11111111111111111
]

Use SteamID64 values.

Invalid or zero IDs are ignored.

Required config mode

By default, if server_settings.json is missing, the server may create a default config automatically.

If you want the server to close instead when the config is missing or invalid, launch it with:

+t.dedicated.require_server_settings 1

Other dedicated server options

These are launch/convar options, not fields inside server_settings.json.

Option Default Description
t.dedicated.require_server_settings 0 Require a valid server_settings.json.
t.dedicated.empty_reset 1 Reset the server back to its startup map after all real players leave.
t.dedicated.empty_reset.delay 2.0 Delay, in seconds, before empty-server reset runs.

Example file

You can generate an example settings file from the server console:

ttt_write_server_settings_example

This writes:

server_settings.example.json

The example file is only a template. The active config file must still be named:

server_settings.json

Troubleshooting

If your settings are not applying:

Useful successful load message:

[server.settings] loaded path=server_settings.json startup_map=thieves.rooftops lobby=True vote_maps=18 admin_count=1

Useful failure message:

[server.settings] failed_to_load path=server_settings.json error=...

Current limitations