====== Server Settings and Public ConVars ====== This page describes public-safe console variables at a high level. Most gameplay settings only affect shared play when read by the host or dedicated server. ===== Host-Read Gameplay / Server Policy ===== ^ Area ^ ConVars ^ Notes ^ | Karma | ''ttt_karma'', ''ttt_karma_strict'', ''ttt_karma_ratio'', ''ttt_karma_ratio_t'', ''ttt_karma_kill_penalty'', ''ttt_karma_starting'', ''ttt_karma_max'', ''ttt_karma_min_required'', ''ttt_karma_round_increment'', ''ttt_karma_round_heal_on_teamkill'', ''ttt_karma_clean_bonus'', ''ttt_karma_traitorkill_bonus'', ''ttt_karma_clean_half'', ''ttt_karma_low_amount'', ''ttt_karma_low_autokick'' | Karma tracking and damage/teamkill policy. Host-only. | | Body forensics / DNA | ''ttt_killer_dna_range'', ''ttt_killer_dna_basetime'', ''ttt_killer_dna_require_identified_body'' | Host binds corpse forensics; UI also reads synced/derived forensics. | | Auto AFK and participation | ''ttt_auto_afk'', ''t.db.participation'', ''t.db.participationdesync'' | Host participation logic/debug. | | Movement options | ''bhop'' | Replicated host option. Enables pogo/bunny-hop movement for all clients when the host sets it. | ===== Notes ===== * Ordinary clients can set many local console values, but shared gameplay policy is controlled by the host or dedicated server copy where the code is host-authoritative.